Exhibitions history

Art exhibitions, showcases, & competitions

Exhibition History

* indicates awarded work

Exhbitions

Exhibitions and Showcases Curated / Co-Curated

  • 2018: Miami @ Play (with Clay Ewing, Lien Tran and Diliana Alexander), 155 S. Miami, Miami, Florida, USA
  • 2017: Smithsonian American Art's "SAAM Arcade"(with Chris Totten, IGDA Baltimore, IGDA-DC, et al.), Smithsonian American Art Museum, Washington, DC, USA
  • 2017: Games for Change Festival, Co-Curator (with Naomi Clark) - Civics and Social Impact program and showcase/salon
  • 2016: Blank Arcade (with Emily Reed), Hannah Maclure Centre , Dundee, Scotland ISBN: 978-1-365-24574-9
  • 2015: Indie Arcade: Coast to Coast (with Chris Totten, IGDA Baltimore, IGDA Philadelphia, IGDA-DC), Smithsonian American Art Museum, Washington, DC, USA ISBN: 978-1364585259
  • 2015: Advances in Computer Entertainment (ACE): Creative Showcase (with Yoongsoon Choi), Johor, Malaysia
  • 2015: Blank Arcade: Games out of Joint (with Poalo Ruffino), Digital Games Research Association (DiGRA) Annual conference, Digital Games Research Association 2015 Conference, Lüneburg, Germany ISBN: 978-1329167346
  • 2014: Indies from the Middle – A curated collection of independent games from the Mid-Atlantic States: Smithsonian American Art Museum, December 2014
  • 2014: Blank Arcade, Snowbird Digital Games Research Association (DiGRA) Annual conference, University of Utah Entertainment Arts and Engineering, Salt Lake City, Utah, USA. ISBN 9781312375680
  • 2008: Make Me an Offer (co-curated with Nancy Lu Rosenheim), Gallery 350, Illinois Institute of Art, Chicago, IL

Team Constructed works Exhibited:

  • 2018 Edgar Allen Poe's Tell Tale Heart (role: Design Lead), University of Hawaii, Hilo
  • 2018: Hurl the Harasser (role: developer,designer):Connected Learning Summit (CLS, Massachusetts Institutes of Technology, Cambridge, MA, USA
  • 2017: Square Off (role: creative concept direction): Polygon (Vox Storytelling Studio)
  • 2015 Delivery Drone (role: project lead), Artscape (Gamescape), Baltimore, Maryland, USA
  • 2015 Delivery Drone (role: project lead), Jolt Summit - Newseum, Washington DC, USA
  • 2015 Delivery Drone (role: project lead), Baltimore Innovation Week Baltimore, Maryland, USA
  • *2013 Edgar Allen Poe's Tell Tale Heart (role: Design Lead), Advances in Computer Entertainment, University of Twente, Netherlands
  • 2013 Edgar Allen Poe's Tell Tale Heart (role: Design Lead), International Conference on Interactive Digital Storytelling, Istanbul, Turkey
  • 2013 Edgar Allen Poe's Tell Tale Heart (role: Design Lead), International Digital Media Arts Exhibit (IDEAS), Laguna Beach, California

Individual Works Exhibited:

Critical Gameplay Bang at Singapore's Art-Science Musuem

  • 2019:International Conference on Interactive Digital Storytelling (ICIDS) Exhibition, University of Utah, Snowbird, Utah, USA:
    • The Unbearable Lightness of Meaning
    • *Critical Gameplay: Healer (Custom game conroller)
  • 2018: Critical Gameplay: Healer (custom cabinet), Miami @ Play, 155 South Miami, Miami
  • 2018: Visting Artist Solo Exhibit (custom mobile cabinet-UH built), University of Hawaii, Hilo, Hawaii :
    • Critical Gameplay: A Very Meaningful Game
    • Critical Gameplay: Big Huggin'
    • Critical Gameplay: Black Like Me
    • Art Heist, White Hat
  • 2018: International Conference on Interactive Digital Storytelling (ICIDS) Exhibition, Trinity College Dublin, Ireland:
    • Critical Gameplay: Wait
    • Newsblaster: Playful Polling
  • 2018: Various in "Nothing on the Walls", Bradley University, Illinois:
    • Critical Gameplay: Wait
    • Critical Gameplay: You
    • Critical Gameplay: Healer
    • Critical Gameplay: Black Like Me
    • Art Heist:
    • The Unbearable Lightness of Meaning
    • This Game is Poo
  • 2018: GEMS Miami Film Festival, Miami, Florida:
  • 2018: Critical Gameplay: This Game is Poo, Different Games, Worcester Polytechnic Institute, Worcestor, Massachusetts
  • 2018: Critical Gameplay: Wait, Error an exhibition at Gdynia Design Days, Poland
  • 2018: Critical Gameplay: Wait , Dizzy Spell, Buntport Theater, Denver, CO
  • 2014 Critical Gameplay: Big Huggin', Indies from the Middle, Smithsonian American Art Museum, Washington, DC, USA
  • 2014 Critical Gameplay: You, A Very Meaningful Game, Advances in Computer Entertainment (ACE2014), Funchal, Madeira
  • 2014 Critical Gameplay: You International Digital Media Arts Exhibit (IDEAS),Salt Lake City, Utah
  • 2014 Art-Science Museum, International Conference on Interactive Digital Storytelling (ICIDS)- Exhibition, Art-Science Museum, Singapore
  • 2014 Lesley the Lover (in Safe not Sorry), Meaningful Play Conference (Game Gallery), East Lansing, Michigan, USA
  • 2014 Critical Gameplay: Black Like Me, Computer Arts Congress / Nano Federal University, Rio De Janeiro, Brazil
  • 2014 Critical Gameplay: You Blank Arcade @ DiGRA, Salt Lake City, Utah
  • 2014 Critical Gameplay: You Artscape (Gamescape), Baltimore, Maryland
  • ~2014 Critical Gameplay: Big Huggin, The Aesthetics of Gameplay, ACM SIGGRAPH Digital Arts Community (DAC)
  • 2014 Black Like Me, Big Huggin', Stolen Kisses, 9th Annual Foundations of Digital Games Conference
  • 2014 NMC10 Video Programme (varied venues) including:
    • Music Box, Annual College Art Association (CAA) Conference (Chicago)
    • Music Box, West Virigina-Wesleyan
    • Music Box, Alfred State University, et al.
  • 2014 Black Like Me, Magfest, National Harbor, Maryland
  • *2008 Meaningful PlaySerious Games Conference, Game Exhibitor: Polyglot Cubed
  • 2008 7th Annual Pilsen Together Art Festival, National Museum Of Mexican Fine Arts [photography], Chicago, Illinois
  • 2008 Gogh Bot, Make Me an Offer, Gallery 350, Illinois Institute of Art, Chicago, IL

 

The following is a YouTube Playlist of games, animations and interactive media projects I made between 1990 and now: